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Showing posts from May, 2014

Save the Princess, Save the World

"Well excuuuuse me, princess." If we’re not hearing about some kid who was corrupted by violent video games, we’re hearing about how it’s an industry dominated by creepy misogynist males. Yesterday, I read an article by Jeopardy! winner Arthur Chu that somehow manages to link both things together. He uses the latest killer psycho as a springboard into a discussion about “nerd culture” and misogyny. His argument wanders a bit between various media, but the crux of it is this: But the overall problem is one of a culture where instead of seeing women as, you know, people, protagonists of their own stories just like we are of ours, men are taught that women are things to “earn,” to “win.” That if we try hard enough and persist long enough, we’ll get the girl in the end. Like life is a video game and women, like money and status, are just part of the reward we get for doing well. So what happens to nerdy guys who keep finding out that the princess they were promise

Oh My God, It's a Godzilla Review!

"They are all...perfect." Typically when I sit down to write one of these reviews, I take a quick look around the Internet to see what others have said so as not to sound repetitive and help crystallize my own thoughts. With this new Godzilla film, it seems opinions are all over the place. I, for one, thought it was awesome. Perhaps the most commonly cited criticism is that we don’t get to see enough of the titular monster wrecking stuff. They’re not wrong that the big man’s actual screen time front and center is rather limited, but in this case it’s actually a good thing because destruction porn is getting old. The reliability of CGI has shattered any limits as to what a filmmaker can put on the screen, and unencumbered by those limitations, they’re never forced to figure out how to sell the movie’s world to the audience. Instead of trying to one-up each other with better stories, characters, or emotional moments, they do it with longer, more explosive action sequences

Godlike! Epic Games & Free Markets

Ah, those were the days. Last week Epic Games announced they are making another Unreal Tournament (UT) game. Unreal Tournament is a first-person shooter franchise that helped define my college experience, with the first game providing comfort on many a lonely eve my freshman year and its successor Unreal Tournament 2004 being a go-to game for the cadre of friends I amassed over my tenure there. Years later I’d buy a brand new PC just to play Unreal Tournament 3, and though UT3 turned out to be a disappointing entry in the franchise, the idea of a new UT game is still pretty exciting. What’s especially interesting about this one is the business model Epic has put forward: Mark Rein, the Gears of War and Unreal Tournament studio's VP, teased a new game last week. This Unreal Tournament will be a free game -- "not free to play, just free." Fans with an Unreal Engine 4 subscription can participate in the crowdsourced development the next Unreal Tournament, with

A Tangled Web

"What? I'd rather be in The Avengers too." The Amazing Spider-Man could best be summed up with the word “unnecessary.” It was a reboot made to keep the rights to everyone’s favorite wall crawler from going back to Marvel, and nothing about it was the least bit remarkable. It could’ve been a passable superhero flick on its own, but it’s a bad case of déjà vu when held against the previous Spider-Man installment made by Sam Raimi. Now we’ve got the sequel to the reboot…just typing that phrase I feel a disturbance in the Force. In fact, any time Roberto Orci and Alex Kurtzman write a script, a shiver goes down my spine as though…well you know how it goes. I didn’t realize they had written this one going in, but as soon as their names appeared in the credits, I said “well, that explains everything.” They’re the genius pair who gave us such exceptionally written films like Transformers and the Star Trek reboot. That is to say, they’re exceptionally full of ridiculo