Tuesday, August 26, 2014

The Zoe Quinn Scandal: Nepotism and Censorship in Gaming

A firestorm has erupted in the video game community this past week, and before I get started on talking about that, let me offer this blanket warning that all the links and videos in this post may contain strong language and thus are probably NSFW.

The controversy centers on independent game developer Zoe Quinn, and it began with her submission of her game, Depression Quest, to the Steam Greenlight program that allows the Steam community to select games for distribution on that service. Since Depression Quest is a simple text-based game designed to get players to understand depression, it was widely panned by that community.

However, Quinn gained enormous sympathy from the video game industry, particularly among gaming journalists, following an incident with the image forum Wizardchan. After some uncouth posts criticizing her and her game appeared on their site, Quinn took to social media to accuse the self-described virgin adult male community at Wizardchan of harassing her both online and via telephone. Despite their assertions they had nothing to do with the attacks on Quinn, the Wizardchan guys were lambasted for being sexists and misogynists by her supporters and the gaming press, and there were accusations on both sides of people’s personal information being leaked and websites being hacked.

Ultimately, the game was green-lit over the objections of the larger gaming community, and in light of the Wizardchan incident, many suspected it was due to the influence of industry members sympathetic to Quinn’s arguments that the attacks and the criticism were just another attempt to keep a woman down.

Fast forward to a few days ago when Quinn’s ex-boyfriend put up an extremely long blogpost that lists his grievances with her and the reasons for their relationship failing. His post includes multiple screen grabs of their private conversations that demonstrate her being a serial liar who cheated on him with at least five other men, one of whom is her married boss and another of whom works for the prominent gaming journalism site Kotaku.

Now for some time gamers have been complaining about the nepotism and corruption within the industry, with gaming journalists and game developers frequently being caught in bed with each other. Since the “in bed” in this case was quite literal, all manner of Youtube videos and forum posts on the issue began to appear analyzing the post by Quinn’s ex and the positive coverage Quinn has received by sites like Kotaku.

The response to these commentaries has been a vehement attempt to censor any discussion of this issue, with moderators at gaming sites and sites like reddit.com pulling down any posts that had to do with this incident. Quinn herself directly targeted one Youtube channel called MundaneMatt with a bogus copyright claim in attempt to get his video on the subject killed. That resulted in many more angry videos, such as this excellent analysis of the entire sequence of events by a guy called InternetAristocrat.

And of course, Quinn and her allies have tried to frame the entire controversy as a bunch of angry white males out to slut shame a woman for sleeping around because gamers are misogynists etc.

This conflict has played itself out over and over again over the past few years as the social justice people have gone full court press on the video game industry, complaining that they cater to young white males and don’t highlight or hire women, gays, or minorities with enough frequency. When gamers push back on these notions, they are met with outright censorship and accusations of misogyny, sexism, homophobia, and racism just like we see with conservatives and the War on Women.

If conservatives and libertarians were smart, they’d get into the gaming arena and help gamers who don't yet realize they're conservatives fight off the forces of so-called "social justice" that have invaded that arena of entertainment. Otherwise it will soon join the educational system, the news media, movies, and television shows as just another conduit for progressives to shove their ideology down people's throats.

*this post cross-posted at http://www.theirfinesthour.net and http://realraw.us

2 comments:

  1. Agreed 100%. As a female gamer myself, I have yet to see how women are being squashed by the industry, weather it's on screen or behind the scenes. Blizzard for example has people working for them from all walks of life, and if the rumors are true, it is one of the friendliest and most relaxed game companies to work for no matter what lever you are on from the people who answer the phones to the designers themselves.

    But at the end of the day, if you are a game designer and you want to be successful, it's pretty simple really. Make a game that people want to play. If it fails, you go back to the drawing board and start over like any responsible adult would, instead of whining that people didn't like it because of your genitals. Let's be honest here. Most people have NO idea who, or even what made the game they're playing, and they don't care. They see a game they like and they play it. This isn't rocket science.

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