Wednesday, September 17, 2014

Why #GamerGate Matters

Punching Glass Joe has come a long way. (Image via IGN)

A common refrain in response to discussions of #GamerGate goes something like this: “ISIS is overrunning Iraq, Russia has invaded Ukraine, there’s rioting in Ferguson, the economy still sucks, there are scandals all over the place, and you want to talk about a bunch of man-children who are angry that girls are getting to play with their toys? Who cares!?”

Firstly, human beings are fully capable of expressing interest in more than one topic at a time, and so too can the media report on more than one news event in a day. Discussing #GamerGate does not invalidate the seriousness of any of those other issues, nor does it indicate that someone lacks understanding of those other events. Frankly, there’s little that can be done about them by the average Joe anyway, so it is not as if turning our attention for a moment to discuss something over which we have slightly more direct control will result in catastrophe.

Secondly, those “toys” are a $100 billion industry that cuts across all age groups and spans most of the globe. In fact, 59% of all Americans play video games of some sort, and the average gamer has been doing so for 14 years. So what once might have been a novelty for children now functions as a central component of the cultural identity for anyone in the Western world under the age of 35. It’s also an industry on the leading edge of our technological development, so it’s highly likely that the media of the future will follow in the footsteps of today’s gaming media as this younger generation that grew up with its particular form of content delivery comes to power.

Moreover, video games have evolved as an art form to one whose stories and cinematics can rival the best Hollywood has to offer and where gamers even get paid to practice and compete in tournaments like their brethren in professional athletics. As the industry grows, so too will its influence on the culture at large, and that culture will in turn govern the politics and policies that come into play with things like ISIS, the economy, and health care. Thus what happens in this industry can very easily have a wide and lasting impact, certainly at least as much as a riot in Missouri.

Finally, that framing of #GamerGate is precisely the kind of journalistic malpractice that created the firestorm in the first place. Gamers do not think girls are taking away their toys nor are they angry about women increasingly entering the industry, but they are tired of watching people who claim to be journalists pushing their particular social agenda, smearing people with the actions of the few trolls that exist in every community, and getting into bed with the subjects they cover.

Yes, the spark that ignited this firestorm involved the personal sexual activities of a female developer, but even then gamers were hardly concerned with her sexual proclivities, only the resultant conflict of interest her choice of partners had created. Rather than investigating if the accusations of malfeasance leveled against her and her partners had any merit, the games media sought to suppress any discussion of the issue at all. Were it not for that attempted censorship, the simmering pool of discontentment that had been building for so long within the community likely would not have been set ablaze. Then, rather than squelching that fire by admitting their mistakes and addressing gamers’ concerns, the gaming media effectively soaked themselves in gasoline and took a run through the flames by turning on their readers and maligning them as hateful misogynists.

As a result, we have people of all genders, races, and political persuasions banding together to demand objectivity and transparency in journalism, while pushing efforts that promote actual equality rather than the faux equality of outcomes and quotas. And despite the vehement attacks upon them, they have already succeeded in forcing several major outlets to re-examine their policies and in funding the efforts of a group the social justice crowd attempted to destroy.

Why would we not want to celebrate that and hold it up as an example to all the other media that has long since abandoned the pursuit of objectivity to the pressures of greed and political correctness? In what way does it help us with any of those other ostensibly more important issues to look at this established beachhead against corruption in journalism and the misery that political correctness brings to simply shrug and say “meh, nerds”?

We may not have the capability to change the President’s mind on deployment of troops or ensure justice is carried out either in Washington or Ferguson, but gamers have shown us we can affect an industry poised to substantially influence the culture of the future. Right now we can help nudge it in the direction of objective journalism and free expression such that when we log on to view the regular news version of the Kotakus and IGNs that will likely be the future of the rest of our media, we might be able to rest assured they’re not hyping a shooting for ratings or skunking scandals as some racist witch hunt. Let’s not waste that opportunity.

*this post cross-posted at http://theirfinesthour.net/

1 comment:

  1. Precisely. The problem is that most gaming journalists who bring up politics are very far to the left. I tend to enjoy when they don't bring up politics, but when they do it is nauseating.

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